Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Sunday, September 13, 2009

Old Video Game auctioned USD 24 Million

A old video game machine auctioned via eBay. Of the two types on offer, one of whom has reached USD 24 million bid.


Computer Space (mywantlist)

High prices were achieved by a game called Computer Space. Because of Computer Space was recognized as the first commercial game in the world.

That's not enough, this game was developed by Nolan Bushnell, one of the legends in the game world and founded Atari. Bushnell makes this game in the 1970s based on Space War, which is one of the first game - but not commercial - in the world.

Game produced by Nutting Associates that resembles an arcade machine, but with the view that much simpler. As quoted from Technabob, Sunday (13/9/2009), gaming machines were auctioned on eBay by a user named MyWantList.

There are two versions of Computer Space was sold on eBay, the first is a yellow machine is first-generation Computer Space. Bid for this machine has reached USD 2500 (approximately USD 24 million) and continued to climb.

Mentioned that the yellow version of this engine can still be used to play. This machine also valuable because it is only 1800 units made in his time.

The second version is a green machine that has been offered in the range of USD 1500 (approximately USD 14 million). Two-person game has been slightly damaged and could not play, but still pulled out the sounds.

Wednesday, September 2, 2009

Gameloft hearts the App Store



Gameloft's successful GTA clone is being followed by the actual GTA.

Well, it turns out not everyone hates Apple's App Store. Gameloft, the ever-present publisher of mobile games worldwide, likes the iPhone and iPod Touch quite a bit. In a recent news release, Gameloft announced that, to date, they have sold more than 6 million games on the App Store, making it its biggest platform.

"Our core focus is digitally distributed games," said Sanette Chao, Director of Public Relations for Gameloft. "Apple is our number one customer and the IPhone OS is our number one platform. I think that alone speaks volumes to the importance of iPhone games to our overall strategy."

Amid concerns over Apple's restrictive handling of App Store certifications and the squeeze that other publishers might be feeling in a landscape of ever-decreasing game prices, this report might come as a breath of fresh air. Indeed, from a consumer standpoint, very little is wrong with the App Store--provided you simply don't want something that Apple isn't willing to provide. In the games department in particular, 10 dollars can buy you more than it can for nearly any other device in game console history. And with developers like Rockstar now getting in the Apple game with an upcoming App Store port of Grand Theft Auto: Chinatown Wars, clearly there's something in Apple's current economic model that's appealing to even the big guys.

That "something" might be seen as a huge built-in audience. With more than 40 million worldwide owners of the iPhone/iPod Touch platform, the consumer base is gigantic. Putting a title at $5 could lead to a larger profit than a $20 DS game, for instance, that might have limited distribution and availability. Gameloft has 35 games in the App Store at the moment, and while its current game best-sellers are UNO, GTA-clone Gangstar, and Madden rival NFL 2010, it also enjoys evergreen success with Asphalt and Real Soccer, said Chao. This is the advantage that any online store has over physical media--infinite shelf space and the chance for a long tail.

According to Gameloft, the formula for success lies in listening to user feedback, creating low-priced titles, and creating mass-appeal, intuitive games. "Our strategy from the onset has been twofold. First we deliver an aggressive line-up of high quality games and then we adapt in real time to consumer needs," said CEO Michel Guillemot in Gameloft's Tuesday announcement.

The App Store market was recently estimated at $2.5 billion a year, as compared with $60 million for the Android app market. It's no surprise, then, that Rockstar would get in on this action. Grand Theft Auto: Chinatown Wars on the Nintendo DS sold 680,000 copies worldwide, and at $35 retail, that amounts to $23.8 million. Assuming a $10 retail price on iTunes, Chinatown Wars would have to sell 2.38 million copies to equal the Nintendo DS performance--a large number, but completely achievable considering the large global base and adult-skewed audience of the iPhone and iPod Touch.

While many things may be askew with the App Store, it's good to remember that a lot of things are still going very well for it.